| Grade Level | System Requirement | Product Number |
|---|---|---|
| Grades 4-5 | Apple 128K | A304 |
| A chilly blast of air has hit the Eerieville Library and stories are scattered everywhere! Students must make their way around the haunted library, collecting as many stories, fables, jokes, weather bulletins, advertisements, journal entries, letters, and other notes as they can while avoiding ghosts and poltergeists. When kids find a paper, they can earn points by answering questions about it. They can then send each paper back to its correct location in the library by using clues found in its content. | ||
Introduction

Inside the Eerieville Library(TM) reading-comprehension software, the poltergeists have been active, and papers are scattered everywhere! Your job is to go around the library, collecting as many papers as you can while avoiding the ghosts and ghouls. You might find old newspaper articles, diary entries, letters, police reports, research notes, journals, short stories, or other narratives. When you find a paper, you can answer questions about it and earn points. You’ll also want to “send” it back to its correct location. To do that, you’ll use clues about its topic and content. If you send it to the wrong place, you’ll lose a stamp.
Main Menu
Eerieville Library contains two programs, an information section, and a high-score list for both programs.
In Calm Day, students practice with the readings. Teachers can set the number of papers to read and the skills to be practiced. When the students finish the set number of papers, the game ends.
In Weird Day, students play the full game. Teachers can still set the skills to be practiced but the game ends when the player runs out of stamps.
Title: Eerieville Library
Subject: Reading comprehension
Grade Range: 4-5
Program Type: Educational game; guided practice
Required Hardware: Apple II series computer with 128K; color monitor is recommended; a printer is optional
Classroom Use: Individual student
Learning Objectives:
- to identify the story’s setting (time and place)
- to identify the main character
- to determine character traits
- to find the first event in a sequence of story elements
- to find the last event in a sequence of story elements
- to summarize the story
- to decide what kind of writing is illustrated
